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Devlog
Game Design 1 - Maize
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Devlog
GameDesign1 Final
December 09, 2024
by
Kylar
For this final assignment I display multiple different variations of things we've learned in the 2nd half of the year, including the bunker from our midterm. Models From Fab- Abandoned House - Jourver...
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Landscape
November 03, 2024
by
Kylar
For this week we continued on with landscaping. Hear I show realistic landscaping, with 5 different layers (grass, sand, rock, mud/dirt, red soil) to show the landscape in its whole. I also added foli...
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Midterm
October 20, 2024
by
Kylar
Here I display everything we've been working on this year in our midterm. The majority of models were created by me and others were from past projects. In the video I show platforms, opening doors, an...
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New Lvl - Player Experience
September 22, 2024
by
Kylar
For this I wanted the player to experience decision making and difficulty with obstacles. The level has you decide to use a key between two doors and through those doors are platforms that you have to...
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Audio
September 18, 2024
by
Kylar
For this week we learned how to add audio to our games. I also added the key script to our rotating door. For my project I added 10 sounds 1. Opening the door For this first one I recorded audio on my...
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Materials, Lights, Models, and Timelines.
September 04, 2024
by
Kylar
In week 2 of our Game Design class we learned about Materials, Lights, Models, and Timelines. For Materials I used from Poly Haven -Stone Tile Wall - made by Charlotte Baglioni -Mud Forest - made by e...
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Maize
August 25, 2024
by
Kylar
In this gameplay video I show off various different things we've covered during Coding 1. Things like enemy spawns, potions, keys to open a door, moving platforms, falling platforms, checkpoints, and...
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